A Guide to Photography and Taking Pictures for Graphic Designers

A Guide to Photography and Taking Pictures for Graphic Designers
Photo by .M for Matthijs

A Guide to Photography and Taking Pictures for Graphic Designers

As a graphic designer, sooner or later you will need to take a picture. If you are fortunate enough to work for a company which supplies you with a camera, use it if that camera is good enough. If it is not, find one that is.

What is good enough? A camera that can provide enough light to adequate illuminate the subject. This can be done with a built-in flash or with an add-on flash. AND, a digital camera that provides enough pixel resolution. A good rule of thumb is anything below 6 megapixels probably won't do everything you need done.

QUICK FACT

A hot shoe is the place on a camera where a removable flash is mounted. The hot shoe interface allows the camera and flash to work together.

In general and if you can afford it, get an SLR (Single Lens Reflex) with a removable lens. Some cameras with a permanently attached lens will work, but it needs to be a zoom (telephoto or magnification lens).

PRO TIP

Years ago as a photographer who shot several rolls of film a week, I carried a 35-200 mm zoom lens. It met 99.5 percent of my needs a photojournalist. Then, I got my hands on a 24 mm. That lens, a 135 mm fixed length and a 70-200 mm took 99.98 percent of my pictures. The 24 mm shot more than 90 percent of my pictures.

I found that the wide angle lens forced me to get up close to my subjects. By getting close, I picked up details I missed standing a distance away. I started noticing details I missed before. I had to pay more attention to light and the surroundings. As a result, the quality of my photography went way up and I began to receive awards and assignments (which meant more money) that had passed me by previously.

The three basic rules of photography, especially where graphic design is concerned are: Get Close. Get Close. Get Close.

After you get close, start paying attention to what you are taking a picture of.

Start framing that picture, with the camera viewfinder or display, for use in your project before you ever snap the first shot. The viewfinder or screen image is the final edge of the picture. If you think of it as the final edge of the picture for when you turn it into art for your design, you'll find you will have to get a lot closer than you expect. You'll also take better pictures.

Getting close means several things:

Rule 1 is More detail in your final image. A good thing, unless your project calls for a blurry image.

Rule 2 is Less cropping needed. With digital images this is especially important. The more you enlarge a digital image, the faster the image quality drops off. When you enlarge a digital image, you enlarge the pixels which make up that image. There is a point of diminishing returns.

crambo - the image is at 100 percent of size with a 180 DPI resolution.

In this example, the image is at 100 percent of size with a 180 DPI resolution.

crambomaged - the pixels begin to show.

In this tight crop and enlargement of the same image, the pixels begin to show. The greater the magnification, the more the pixels will show.

This problem is made even worse when the DPI (resolution) of the original image is lower. Most digital cameras generate images at 72 DPI. They just have a much larger image area.

katie4x4 - 72 DPI and the picture is 4x4.

In this image, the resolution is 72 DPI and the picture is 4x4.

katie7x7 - In this image, the resolution is 72 DPI and the picture is 7x7.

In this version of the same image, the picture is nearly doubled in size. Quality is beginning to drop off as the image is beginning look out of focus as pixels are enlarged.

katie-pixelated - he out-of-focus appearance is even more dramatic.

In this magnified crop, the pixels are even more evident and the out-of-focus appearance is even more dramatic. Increasing the resolution of the image through Photoshop does nothing to clear up the image. The fuzziness remains. Only the pixels are smaller.

Rule 3 is  Less image manipulation. Even if you will severely alter the picture in something like Photoshop, starting with an image which fills the frame is going to move you ahead of the game as No. 2 states.

Rule 4 is Watch the Light. You can see quickly if you have enough light. Where are the shadows? Do they obscure something important? If so, move the subject if you can and reshoot. If not, turn the camera flash to the highest setting. Cameras with built-in flashes may not generate enough light, which is why an SLR with interchangeable lenses is good. These cameras support add-on flash (called strobes in the photography industry) units.

Watch the light because image-enhancing options cannot bring out an image that simply isn't there. If what you need is neither washed-out or obscured. You will spend unnecessary time in a photo support program trying to correct this. The best thing to do is not let it happen in the first place.

009 - there is plenty of light.

In this example, there is plenty of light. There's just not enough light under the tent. Now lets see what happens when there is either too much or too little light in a picture.

light2 - the camera's flash unit was needed

In this image, taken indoors, the camera's flash unit was needed, but was not turned on.

washout - the flash was too much and the picture is washed out.

In this example, taken indoors, the flash was too much and the picture is washed out.

If you are shooting in a well-lit location, get the lights behind you. Existing light is called ambient light. This is especially important outdoors. People you plan to take pictures of will line up so the sun is to their back. This means their face will be in shadow. If you are going for a silhouette effect, that's what you need, But if you need to see faces, the sun needs to shine on them.

This may be a problem on a sunny day, especially when you don't want the people to wear sunglasses. Here's what I do:

Tell the people to close their eyes. Tell them you will count to three. On three, they are to open their eyes for an instant. You snap the picture in that instant.

You won't get squints and you should get everyone's eyes open.

Rule 5 is watch the background.

Make sure there are no trees growing out of someone's head.

badbackground - colored lights appear to be growing out of the head on the girl at left.

In this example, strings of colored lights appear to be growing out of the head on the girl at left. Moving slightly probably would have taken the lights out of the picture. Make sure the background is either clear or shows things you want seen.

fishin - people fishing

In this example, while the central point is people fishing, the background is interesting and could be important depending on how the picture is used. You can manipulate the background if needed with software, but if it can be easily done before the picture is taken, you are ahead of the game.

Rule 6 is don't stand in one place.

Walk around. Kneel. Climb up on something. Change the camera's angle and you can sometimes dramatically change the picture.

scooter1 - the rider and motorcycle stayed in one place and the photographer moved.

scooter2 - the rider and motorcycle stayed in one place and the photographer moved.

In this example, the rider and motorcycle stayed in one place and the photographer moved. The difference in images is quite dramatic. The angle of the bike is different and the background is different.

Rule 7 is shoot pictures.

Considering the overall cost of a project, short and long term, film is cheap, the cheapest part of your project. Digital images are even cheaper yet. By getting a lot of images, you give yourself more to work with when you get back to the computer.

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Social Networking Communities for Graphic Designers & Web Designers

Social Networking Communities for Graphic Designers & Web Designers

Social Networking Communities for Graphic Designers & Web Designers

Are you a graphic designer looking for a place to fit in online? Well, I have put together a comprehensive list of community sites for graphic designers and web designers.

Graphic Design Community 2.0 -is a Social Networking and Community site for professional graphic designers, web designers, desktop publishers, and graphic design students. The Graphic Design Community 2.0 includes a design forum, chat, collaborative blog, free portolio space, design articles, list of design conferences & competitions, design critiques / reviews, Photoshop Tennis, and fun design games.

Design Sites Up - A site to find and comment on inspirational graphic design projects.

9Rules -9rules is a social content network where readers can explore interesting content across dozens of communities and connect with other like-minded people around the globe. 9rules was originally launched in 2005 and has evolved since our original concept, but the focus is still on connecting you with content you enjoy and people to enjoy it with.

Ads of the World -Not much of a social networking design site, but it is a community. Ads of the World is an advertising archive and community showcasing the best and most interesting work worldwide.

Behance -The Behance network is a platform for creative portfolios, projects, and collaborations. You can create circles of friends, discover design job opportunities, share design knowledge, and access design resources that boost your creativity.

Colour Lovers -Colour Lovers is a resource that monitors and influences color trends. Colour Lovers gives the people who use color - whether for ad campaigns, product design, or in architectural specification - a place to check out a world of color, compare color palettes, submit news and comments, and read color related articles and interviews.

Computer Love -Discover the social platform for Creative Talents … another great way for designers to waste their valuable time having a lot of fun interacting with each other. (someone stated this on StumbleUpon about this site)

Concept Share -Online design collaboration made easy. Save time and money on your design projects with Concept Share.

Coroflot -Coroflot has been around forever, however, they recently made some changes that make it more of a Web 2.0 design site. Add your design portfolio, view design jobs, join a design group, or read a design article on their blog.

Creative Bits -Creative Bits is an Apple OS oriented design community with design forums, blogs, articles, news, links, and more.

Create Magazine -The focus of Create Magazine has been to inform, connect, inspire and educate the local creative community by providing its members with key content in a high-end format. The magazine’s news bites, feature stories, business profiles and event listings give enterprising readers the information they need to get involved on the local level and network with their community’s creative decision makers, encouraging partnerships and growth.

CSS Beauty -CSS Beauty is a project focused on providing its audience with a database of well designed CSS based websites from around the world. Its purpose is to showcase designers’ work and to act as a small portal to the CSS design community.

CSS Globe -A community driven news site dedicated to CSS, web design, and web standards.

Design 21 -Design 21: Social Design Network’s mission is to inspire social activism through design. We connect people who want to explore ways design can positively impact our many worlds, and who want to create change here, now.

Designer ID -DesignerID helps all designers connect, not just those looking for a job. It includes seasoned or mid-level designers who are happy with their job but just want to see what else is going on in their market or abroad and maybe contact designers of interest.

Design : Related -Design:Related is a community site and inspiration tool that brings together creative people from different disciplines (and parts) of the design world. Design:related serves to motivate designers to share ideas, inspire, and be inspired.

Design Float -Another Digg-like / social networking site for graphic designers and web designers. The categories include print design, web design, interactive design, identity & branding, motion graphics, advertising, and resources. Designerssuggest design resources and articles, and other designers vote for the ones that they like best.

Designster -(seems to be down now but it was up the other day so please let me know if it continues to be a broken link) - Social networking and portfolio hosting for designers.

Design Snack -Another Digg-like site for graphic designers / web designers. Design Snack is a community-based web design showcase. Our members will vote, comment & ultimately choose the websites that are showcased on the front page.

Developer’s Niche -Another Digg-like site for web designers and developers.

DeviantArt -DeviantArt is the largest art community in the world and has a large designer following base.

DZone -Another Digg-like site, but this time for web designers and developers. This is a popular community.

Lo8os -Lo8os is a logo gallery and graphic design community. The goal of this community is to share logo design ideas, and inspire.

FFFFound! -An image bookmarking community that designers seem to love.

Flickr -Of course I couldn’t leave out Flickr. Flickr has a big graphic designer and web designer following. You can also find other Flickr-type sites here.

GFX Artist -A digital arts community. Learn from the articles and tutorials, stay up to date with the daily news, communicate using your buddylist and the on-site message system as well as the comment functions throughout the site. Expose your work in our member gallery and see what others think about your creations.

Graphic Design Links -Another Digg-like / social networking site for graphic designers and web designers. The categories on Graphic Design Links include 3D, Blogs, Flash, Design, Graphic Design, Graphic Design Tutorials, CSS, Logo Design & Brand Identity, Graphic Design Business, Illustration, Off Topic, Photography, Programming, Motion Graphics, Typography, Web Design, and Web Hosting. Users submit design stories and other users vote for the items that they like the best. The favorite design items appear on the front page of the site.

Graphic Design Network -The Graphic Design Network is part of the Estetica Graphic Design & Web Design Forum. It is a social networking site for graphic designers worldwide and includes a forum, design groups, photos, and videos.

Graphics.com -Graphics.com is in essence a platform for publishing news concerning those who actually use graphics tools. Those who post tips, tutorials and reviews on their sites, for example, can use Graphics.com to get the word out. And there are many more ways to contribute to the life of the site, in the Gallery, Forums, Links Directory and Top 100 Sites areas, for example. Graphics.com is the reference site for news of all kinds in the graphics space, as well as a thriving community of those creating and using graphics.

Kuler -A community site for creating, sharing, and downloading color palettes for use in themes and applications (as kuler APIs) — great for inspiration, brainstorming. Need the most current Flash player.

Lounge72 -More of a design article portal and ezine than a community, but their are ways in place here that designers can communicate and post images and resources, so I think it still qualifies as a community.

Mojizu -A contemporary character design community.

Nice to Meet You -A community / psocial networking site for creative talents and companies around the world to get in touch with eachother. It is also a great outlet for their creativity. In other words, this is a space to promote yourself and your work - but even better - to get in touch with other registered users.

Open Web Design -Open Web Design is a community of designers and site owners sharing free web design templates as well as web design information. Helping to make the internet a prettier place!

Open Source Design Community -The Open Design Community (TODC) is a group of Open Source Website Designers providing hundreds of XHTML and CSS based free web design templates available for download.

Pixel Groovy -This is a Digg-like site for design tutorials. It is a design tutorial portal that users can vote up or down depending on the quality of the tutorial. The categories include Photoshop, Flash, Illustrator, 3D Studio Max, Cinema 4D, CSS, Javascript, Site Development, Mac OS X, and Windows.

SitePoint -SitePoint is a fast growing online media company and information provider targeting the Web professional market, specifically Web Developers and Designers. SitePoint has great articles and a hugely popular forum. This isn’t really a social networking web 2.o site, but it is a community.

Speak Up -Through interviews, discussions, reviews and supported by openness, honesty and immediacy, Speak Up strives to distinguish exceptional practices in graphic design that exemplify the importance and relevance of the profession as well as shed light on those that deteriorate it. By talking amongst ourselves (an activity continuously regarded as ineffective) it is possible to ascertain the significance and relevance of those practicing under the umbrella of graphic design.

Typophile -Typophile is a great community of like-minded typophiles, and has numerous other resources, blogs, typography-related news and even a typography Wiki.

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50+ Vector Clip Art Sites for Editable Graphics

50+ Vector Clip Art & Graphics Sites for Graphic Designers

50+ Vector Clip Art Sites for Editable Graphics to Edit in Adobe Illustrator / CorelDraw, etc

There are two major drawbacks of most illustrated and cartoonish clip art that keep most designers from using them on a regular basis. These drawbacks are caused because of the issue that most clipart is in raster format(bitmap image ... a file that is totally composed of tiny dots, or pixels). One of the drawbacks of most clip art is that you cannot edit these images in Adobe Illustrator or other vector art programs such as CorelDraw. The other major drawback is that you can not resize rasterized clip art without pixelating them. Because of these two major setbacks, many graphic designers prefer vector graphics and clip art. That is why I have taken the time to put together this list of 50+ vector clip art sites. If you know of any that I have missed, please comment below. Thank you.

ArtBitz Vector Clipart

ArtBitz Vector Clipart

Armorial Gold Vector Clipart (Heraldry Vector Art)

Armorial Gold Vector Clipart (Heraldry Vector Art)

Art Favor

Art Favor

Art Spot Vector Art

Art Spot Vector Art

BGA Graphics

BGA Graphics

Bittbox

Bittbox

Boxed Art Vector Icons

Boxed Art Vector Icons

Brian Press

Brian Press

Buy Clip Art

Buy Clip Art

Classic Vector ClipArt (Antique and Victorian Images)

Classic Vector ClipArt (Antique and Victorian Images)

Clipart.com Vector Clip Art

Clipart.com Vector Art

Clipart Design

Clipart Design

Clipart Lab - 3000 Quality Vector Art

Clipart Lab

Cool Clipart

Cool Clipart

Cool Vectors

Cool Vectors

Free-Clip-Art

Free-Clip-Art

Digital-Clipart

Digital-Clipart

Extreme Vector Clipart

Extreme Vector Clipart

Free Design Magazine

Free Design Magazine

Free Vector Clip Art

Free Vector Clip Art

Food for thought Vector Art (Food Vector Art)

Food for thought Vector Art (Food Vector Art)

Havannah Street Vector Clipart

Havannah Street Vector Clipart

Image Club Vector Clipart

Image Club Vector Clipart

Klipart

Klipart

Logo Clipart

Logo Clipart

Mad Dog Vector Graphix

Mad Dog Vector Graphix

NVTech Vector Clipart Download Center

NVTech Vector Clipart Download Center

Plotter Art Originals (Vector graphics developed especially for computer sign making)

Plotter Art Originals (Vector graphics developed especially for computer sign making)

Public Domain Photos

Public Domain Photos

PresentationMaps.com (Vector Maps)

PresentationMaps.com (Vector Maps)

StockAid

StockAid

Tattoo Vector Clipart(Tattoo vector clipart)

Tattoo Vector Clipart(Tattoo vector clipart)

The Ultimate Vector Art Symbol Collection (Vector collections of symbols, icons, and shapes)

The Ultimate Vector Art Symbol Collection (Vector collections of symbols, icons, and shapes)

Technical Vector ClipArt  (Technical illustrations)

Technical Vector ClipArt (Technical illustrations)

UberPiglet

UberPiglet

Vector Images

Vector Images

http://www.vectorart.com/

Vector Art

Vector4Free

Vector4Free

Vector Cartoons

Vector Cartoons

Vector Clipart

Vector Clipart

Vector Map Resources

Vector Map Resources (Vector Map Graphics available in Adobe Illustrator vector format)

Vector Magic

Vector Magic

Vectorizar (Italian Site)

Vectorizar (Italian Site)

Vecteezy (Free Vectors)

Vecteezy (Free Vectors)

Ultimate Symbol

Ultimate Symbol

Web Chantier

Web Chantier

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How to Choose Fonts : A Guide to Choosing Fonts for Graphic Designers

selectingfonts - How to Choose Fonts : A Guide to Choosing Fonts for Graphic Designers
Photo by Michael Lehet

How to Choose Fonts : A Guide to Choosing Fonts for Graphic Designers

Ben Baker has put together this guide to choosing fonts for your design layouts. I hope that Ben's Fonts Selection Guide helps you out...if it does, please pass the link on to other graphic designers. Feel free to add further information in comments below.

Beyond that, fonts can be selected for:

Affect

Appearance

Effect

Emotion

Gender

Impact

Purpose

AFFECT

How does the font affect the layout of the ad? Does it flow well according to what you are trying to do with the project? These are aesthetic questions, answers to which will vary from customer to customer and designer to designer.

letterhed-benbaker

In this example business stationery for a customer goes through three changes of fonts. The top example is basic fonts. If you look at this stationery, the customer is not what you might consider a basic kind of customer. His stationery is attempting to make a very definite visual impact through image and information. In this case, the fonts chosen fall down on the job.

Option 2, where the headline is changed, makes a much more interesting impact on the the viewer than the Times. With it's thick and thin pen strokes and broad horizontal sweeps, the font stands out.

Option 3 changes the next line of copy. Again the font provides a dramatic change. The drawback is it becomes more difficult to read. If this font is chosen, a decision must be made: Does the average viewer have enough information to want even more information and so try to read the difficult font? If the answer is yes, then the font might be a good choice. If the answer is no, then the font must be changed to something easier to comprehend.

APPEARANCE

Is the font easy on the eye? Will it take the average viewer time to understand the font or is it immediately apparent? Other discussions in this book talk about scripted fonts v. sans serif fonts,

Is a fancy font needed? For such things as formal event invitations a fancier font like Old English is probably better than a plain one like Helvetica.

A good rule of thumb is to consider publications. Nearly every news publication uses Times or a Times variant for the body copy font. That's because it is easy to read and we are conditioned, from the time we start reading, to recognize Times. Other fonts can be and are used in headlines and in cutlines.

EFFECT

old-dark-house - How does the font make the reader react?

How does the font make the reader react? Cartoon fonts are especially good for this. Old horror movie posters used fonts to great affect, creating suspense in the poster viewer. Other cartoon fonts today such as flaming letters convey the image of heat.

EMOTION

Again this is pretty much the realm of cartoon fonts. Dripping fonts create a sense of dread or suspense. Fonts like Helvetica and the Times family are neutral. Flaming fonts can emphasize anger or urgency depending on the words chosen.

This example font is Flamer

This example is Flamer.

almontesnow-This font is Almonte Snow

The opposite is snow capped fonts.  This is Almonte Snow. The font can be different colors as well.

GENDER

Some fonts are neutral, like the Times and Helvetica families. We are conditioned from when we start learning to read that these fonts simply convey information. Some fonts, however, have a distinctly masculine or feminine feel.

arialblack - Arial Black, a heavy angular font

The first example is Arial Black, a heavy angular font.

bigcaslon - Big Caslon, which has a thick-thin structure, and a more rounded feel

The second is Big Caslon, which has a thick-thin structure, and a more rounded feel.

chicago - Chicago which has almost a mechanical feel to it.

The third is Chicago which has almost a mechanical feel to it.

chaucer - Chaucer, also a rounded font with swooping lines.

The fourth is Chaucer, also a rounded font with swooping lines.

impactfont - type to boldface

The fifth is Impact, one of the strongest fonts available without converting the type to boldface as well.

coronetfont - invitation font or handwriting.

The last is Coronet which looks like a formal invitation font or handwriting.

IMPACT (not the font)

Even the neutral fonts can have an impact. The use of color, shading, fills and drop caps turn ordinary letters into art elements. These art elements can serve as a teaser to draw the viewer in (a colored drop cap) or provide information to the viewer (a letter filled with a picture).

textpix a letter filled with a picture

In this example, the word EXAMPLE appears as 200 point Helvetica bold and is filled with a mobile home. The individual letters could be stretched to allow more of the mobile home to show. (How to do this is explained in Illustrations and Shapes.

PURPOSE

When choosing a specific font, a graphic designer has a purpose. That purpose will generally fit into the above categories. What that purpose is depends on the designer and the customer. If the font is strictly there to convey information, then a Times family or Helvetica family font in black letters on a white background is a neutral and as straight-information as you can get. If you need to convey emotion through fonts, choose a scripted or cartoon font.

The only rule about purpose is that the font works.

Just remember, not all fonts are cross-platform compatible.

Communicating with type

Text, letters, words, sentences, sentence fragments and so forth provide information. But so do art elements. It is how that information is provided that sets type apart from art, except where the two merge (See Using Type As Illustrations).

Type should provide information that art elements do not.

Consider a flyer promoting a concert. What art elements should go on the flyer? A picture of the band, or at least the lead band. Unless it is a legendary band like KISS, the picture itself is not going to provide sufficient information to a lot of people.

The text needs give the name of the band and the kind of music they play.

What else is missing? Where is the band playing? What are the admission fees? When does the concert start? Is there an age limit to get in? If it is a benefit concert, what charity will receive the money?

satellite - Text should be structured so that the most attractive information is displayed first.

Text should be structured so that the most attractive information is displayed first. This is called the headline, just like on a news story. Note: It does not have to be the most important information.

The reason the most attractive information is listed fist is because the project is attempting to draw attention and get people to pay attention to it. Consider which of these headlines is more likely to draw a reader in:

0 DOWN, 0% APR FOR 30 MONTHS

WITH APPROVED GMAC CREDIT FOR QUALIFIED BUYERS

The zero down is far more attractive than the headline about credit. But, the line about credit is far more important than the zero down headline. The zero down headline attracts everyone. The approved credit line is exclusionary; everyone does not have good credit.

However, think of this from the vehicle dealer's point of view. The graphic project will hopefully attract a lot of potential buyers. The dealer knows everyone who comes in will not qualify for GMAC financing and a new car. But, the dealer also sells used cars and has financing options for people who do not qualify for GMAC credit. Perhaps these people will buy a used vehicle.

The same headline-use reasoning applies to the small legal disclaimers that appear on many graphic projects for things like cell phones, satellite TV, cable TV, home furnishings bought on credit and more. This is vital information, but it is not attractive information.

Text should be laid out in descending order of attractiveness. Going back to the GMAC headlines, subheads would tell the project reader about options on available vehicles, that certain vehicles are excluded from the zero down promotion, the buyer must choose from available dealer stock.

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Graphics Compression Tips for Print Design Projects

Graphics Compression Tips for Print Design Projects
Photo by Dot D

Although compressing images isn't as essential for print design as it is for web design, being able to compress graphics certainly comes in handy on some occasions. Hopefully the following article will help you with tips for print design compression.

Digital data for graphics for print design projects can be compressed three ways:

JPEG  - Short for Joint Photographic Experts Group, and pronounced jay-peg. JPEG is a lossy compression technique for color images. Although it can reduce files sizes to about 5% of their normal size, some detail is lost in the compression."The name JPEG stands for Joint Photographic Experts Group, the name of the committee that created the standard." according to Wikipedia.

PDF - Short for Portable Document Format, a file format developed by Adobe Systems. PDF captures formatting information from a variety of desktop publishing applications, making it possible to send formatted documents and have them appear on the recipient's monitor or printer as they were intended. To view a file in PDF format, you need Adobe Reader, a free application distributed by Adobe Systems.

Zip or Stuffit - A Zipped file is a  file that contains one or more files that have been compressed into the ZIP format. Also called a "ZIP archive," "zipped file" or "zipped archive," the ZIP algorithm is the most popular compression method in use. Usually, the files in a zip file are compressed so that they take up less space in storage or take less time to send to someone. Some software that you might know about for zipping or stuffing are  PKZIP, , WinZip, Netzip for Windows, MacZip, Zip, UnZip, and Stuffit. After a user receives a zipped file, then they will have to extract and decompress this  file by using the same kind of tool that was used to zip the original file.

JPEGs

A JPEG or JPG is an image file. It is cross-platform compatible and is the most widely used image file format. It can only be used with images. Text must be converted to an image file in order to use the JPG compressions.

JPEGS can reduce a file size by as much as 75 percent, possibly more, depending on the original file size and complexity. Most programs which create JPEG files have a default setting that generates a jpeg file at around medium compression. Advanced image manipulation programs, like Photoshop, allow the user to control the amount of compression. With the available compression rates through Adobe Photoshop, The highest rate, 12, produces the best final image, but it is a larger file. The lowest rate, 0, produces the smallest file but the lowest quality image.

A JPEG in Photoshop with 100% Quality

This is The original Photo with 100% Quality and No Data Loss - This is the best quality JPEG available, but it has the largest file size.

A JPEG in Photoshop with 50% Quality

50% Quality - This quality of this JPEG is still pretty good.

A JPEG in Photoshop with 20% Quality

20% Quality - This photo is starting to show the loss of quality, but at least the file size is much smaller.

photojpeg-0

A JPEG in Photoshop with 0% Quality - This is the worst quality JPEG available, but it has the smallest file size.

toon - This clip of an image shows the lossy compression distortion in the fuzz, clouds or gray specks in the image which should not be there

The problem with jpeg compression is an image can get dust, scatter or noise (the term varies) especially at the highest compression rates. This is called lossy compression, meaning that some visual quality is lost in the process. This clip of an image shows the lossy compression distortion in the fuzz, clouds or gray specks in the image which should not be there

Noise is a reason a completed graphic design project generally should not be converted to a jpeg for file reduction purposes.

PDFs

PDF is a licensed file type of the Adobe family of software. The PDF reader program is a free download. The full version of Adobe Acrobat must be purchased. PDF files are cross-platform and include some high desirable advantages.

1) With the full version of Acrobat, a PDF can be left completely open to another user can modify it, or it can be locked in various stages, allowing a user various permissions such as filling out forms, copying or modifying certain parts. It can also be completely locked so that another user cannot modify or even print the PDF without the password.

2) Fonts, provided the font is licensed for embedding, can be included in the document. If the PDF is not locked, or the password is sent along, changes can be made to the document with the font even if the user does not have the font in his system. Note - The font cannot be removed from the document to be installed in another user's computer.

3) It reduces file size. How much depends on the size requested. Maximum compatibility, which allows users with older versions of Reader to look at the document, will be a larger file than Minimum File Size, which requires users to have at least the same version or later of Reader as the Acrobat program which created the PDF.

4) Most pagination programs will create a PDF with a Save As or Export As option. The drawback of this is the PDF file may or may not be locked and you have no choice over this. Also, some programs can temporarily overwrite font embedding restrictions, making you believe the font is embedded when it is actually not. For that reason, if you create a PDF with some other program, always check it with Acrobat before sending it off.

quarkpdf - Most pagination programs will create a PDF with a Save As or Export As option.

5) A PDF file can be imported into a pagination file and then re-saved as a PDF without losing any image or document quality. This can be done repeatedly without fear of losing image and document appearance quality.

6) The best part is the files are cross platform and cross program compatible. A PDF file created on a PC in Pagemaker, can be opened on a Mac even if the Mac does not have Pagemaker. A Mac user can save an Illustrator file as a PDF and a PC can open it even without having Illustrator.

Zipping Files

Zip (PC) or StuffIt (Mac) are two compression programs that can compress any kind of electronic document. Updated versions of Zip and StuffIt will open files created by the other program. Once a file is compressed this way, it must be uncompressed in order to use it. Files can be compressed and uncompressed repeatedly without worry. The reader programs are free. Limited use of Zip and StuffIt is sometimes permitted without buying the full program, depending on the programs creating a file which needs to be Zipped or Stuffed.

The drawback is files are not innately cross-platform compatible. Further, the user receiving the document must have a program which can read the file. In other words, if a Pagemaker file made on a Mac is Stuffed and sent to a PC, the PC must have Pagemaker installed (high-end pagination programs can read files from cross-platform computers). If a QuarkXpress file on a PC is Zipped and sent to a Mac, if that Mac user does not have Quark, the file will decompress, but not open.

Nothing is embedded in Zip and Stuffit files. Special fonts and images must be included with the files, if the other user does not have access to these.

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A Guide to Binding Multi-Page Documents for Graphic Designers

A Guide to Binding Multi-Page Documents for Graphic Designers
Photo by Nate Steiner

A Guide to Binding Multi-Page Documents for Graphic Designers

Binding is mostly an issue where multi-page documents are concerned, like magazines, books and multi-page event programs. Most multi-page event programs are center-stapled (saddle stitch), as are most magazines. Only a few high-end magazines, like National Geographic, take the extra expense of having a glued binding. Briefly, here's a list of the most common kinds of binding.

Comb Binding:

comb_binding

A flexible plastic binder is poked through holes punched in the edge of a paper.

Double Loop Wire:

doubleloop_binding_Double Loop Wire

Similar to spiral bound, but uses a double loop of wire instead of a single strand of wire.

Lay Flat Bind: A kind of Perfect Binding (See below), which allows a project to lay on a flat surface and the pages to be spread out. Also known as Lay Flat Perfect Binding

Perfect Binding:

layflatperfectbound-Perfect Binding

Pages bounds with glue at the spine with a cover wrapped around the pages and also attached to the spine with glue. A strip of gauze to assist with the attaching process may or may not be included in the spine. This is most commonly seen in paperback books. Also called adhesive bind, cut-back bind, glue bind, paper bind, patent bind, perfecting bind, soft bind and soft cover. Standard paperback books use this type of binding.

Post Binding

Post Binding
Source Stanford.edu

Pages held with a screw and post. The pages have punched holes to allow the post. Most commonly seen in ledger books.

Round Back Binding:

Round Back Binding Casebinding
Source Northwestern University

To casebind with a rounded spine, instead of a flat spine.

Saddle Stitches:

saddlestitches-Saddle Stitches
Source Montana.edu

Saddle-Stitching is a method of securing loose printed pages with staples down the middle of a folded sheaf of papers. Many booklets are saddled-stitched. Side-stitching is a similar method where the pages are stapled about 1/4" from the spine.

Side Stitch:

sidestitches - Side Stitch

Source Montana.edu

When the document is too large for saddle-stitching it may be side-stitched or side stapled. The staples are placed about 1/4" or so from the edge. A cover may be glued on. Side-stitched books can't be opened flat and extra allowance is needed in the inner margin.

Spiral Bind

spiralbindingcoilbinding-Spiral Bind
Source Bound to Impress

Pages bound with a wire or plastic which is looped through holes. Also called coil bind. Commonly seen in spiral-bound notebooks.

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Numbering Pages in a Single-Fold Layout Graphic Design Project

Numbering Pages in a Single-Fold Layout Graphic Design Project
Photo by Fragmented

Numbering Pages in a Single-Fold Layout Graphic Design Project

Numbering a multi-page single-fold document is anti-intuitive to many people. It does not make sense to most people if they just glance at the numbering pattern. A single fold layout is a piece of paper which is folded once in order to make 4 pages. Take a sheet of paper. Fold it down the middle. Now, instead of a front and back, you have a front and a back and an inside 2 pages.

Numbering Pages in a Single-Fold Layout Design Project 1

Do this. Get 5 sheets of paper. Imagine each page being folded (see example at above.) This will give you 20 pages. Without folding them, number each page with a large number. in the order you think they should be in. Now, fold the pages. Are they in actual order? If not, here’s the correct numbering scheme is at the bottom of the page. This may not make sense until it is applied to paper. Numbering single fold pages is important when you do projects like programs for special events which will be printed on single-fold sheets.

Now, take 5 sheets of paper. Fold them once. Now, number them like you would pages in a book. Take the pages apart and see which numbers are on each page. You’ll see the even number pages are all on the left and the odd number pages are all on the right.

If you do a project which will be singlefold sheets, turning 2 pages into four, you can lay this out by doing 2 pages on a single file.

Numbering Pages in a Single-Fold Layout Design Project 2

This example above is a scaled down 8x10 page turned 90 degrees. The dotted line represents the fold, which creates two pages to a side. The bottom example is the other side.

20 1
2 19
18 3
4 17
16 5
6 15
14 7
8 13
12 9
10 11

Those 5 pages you numbered after folding them, when you take the pages apart will be numbered like this.

Numbering Pages in a Single-Fold Layout Design Project 3

How many single-fold sheets can be fit into one program or book? That depends on the printer’s capabilities, so you must ask the printer first. In things like high school programs, local talent shot programs, the printer is likely to be local copy machines and people standing around folding pages, putting them together and stapling them. Many small job printers also work this way because sorting and stapling machines don’t generate enough revnue to offset the cost.

Numbering Pages in a Single-Fold Layout Design Project 4

When numbering single-fold projects, the easy way to know which pages are where is to start two columns, like above. See how the numbering scheme goes.

Regardless of how many pages are in your single-fold document, Page 1 will be on the top of the left column and the last page will be on the top of the right column. Page 2 will be the next number in the left column. The bottom number in each column will always be the middle pages.

Another way is to get some paper and cut it down to small sheets equal to the number of sheets in your project. Stack the sheets together. Fold them once. Now, number them like a book. When you take the sheets apart, you’ll know the numbering sequence.

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Prepress Checklist : Use on Graphic Design Projects Sending Out to Printers

Prepress Checklist : Use on Graphic Design Projects Sending Out to Printers
Photo by MisterSnappy

Prepress Checklist : Use on Graphic Design Projects Sending Out to Printers

Your project is camera ready and you are ready to ship it out the door. Here's a quick list that you can use on almost any project you send out for printing. Print one of these and check off each one as you verify things for each project you do.

___ The files are camera ready

HARD COPY (mark through if not needed)

___ Desktop printed files are done according to the printer's instructions

___ Files are in order

___ Files are complete

___ Separations (if color)

___ Registration marks (if color)

___ Everything aligned

___ Headlines spelled correctly

ELECTRONIC COPY (mark through if not needed)

___ Everything aligned

___ Headlines spelled correctly

___ Headlines spelled correctly

___ Fonts embedded (PDF)

___ Art files included (for Non-PDF documents)

___ Proof copy for the press is supplied (if necessary)

___ The files are all on disk OR

___ Special instructions are included

___ The printer is standing by to receive the files (if electronic)

___ The files were received (whether mailed, hand delivered or emailed)

___ The printer verified the files are complete and ready

___ The printer has no additional questions

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Don’t Go Broke at the Printers - How to Save Money at the Print Shop

Don't Go Broke at the Printers - How to Save Money at the Printers
Photo by Phoney Nickle

Don't Go Broke at the Printers - How to Save Money at the Print Shop

Find out ways to save yourself money the next time you go on over to the print shop to get one of your graphic design projects printed out. The more you can do in house before sending a project to a printer, the more money you can save on the printing cost. Below I have shared some secret tips with you to save some of your precious money at the commercial printers.

1) Complete the project. In other words, get the project camera-ready so all the printer has to do is shoot a negative, burn a plate, load the press and print. (See Chapter Printing Problems for an explanation of these.) If the printer has to make any adjustments to your file, you can expect to pay for these.

2) Shoot your own negatives. Not everyone has the huge camera needed to make printing negatives. Still if you plan to make a living doing graphic design, investing in a graphic arts large-frame camera and darkroom could be a wise idea. By large-frame camera, I mean one capable of holding a negative about a yard long. You’ll also have to have a darkroom, chemicals and developing trays.

3) Burn your own plates. (See Chapter Printing Problems for definition of burning plates). However, you’ll need to be sure your plate is the size the printer needs. If the plate is too big, it can be trimmed. If the plate is too small, it will have to be junked. Also, if you burn your own plates, leave them completely flat. Let the printer make his own crimps in the plate to attach it to the press. Come plates can be burned on a large-frame camera. Some plates require a specialized plates-only camera because of lighting requirements.

4) Use standard-stock paper. This generally means white paper cut to letter or legal size in the US or country-standard size elsewhere on the globe. Use standard envelopes, postcards, business card stock for these projects. Every time you order a special color of paper, you increase the price. Every time you order a different trim on the paper, say 7 inches by 9 inches, you increase the price because the printer will have to cut these sheets. Understand also that the thicker a paper is, the more it will cost per sheet.

5) Limit colors as much as possible. The more inks a printer has to use, the more expense he has to go to. This will be passed along to you. More inks also mean more spoils (See Chapter Printing Problems for spoils definition) because the press must be aligned properly to make sure each different color ink plate is lined up properly. This cost too will be passed along.

6) Buy bulk. If you know you have a lot of projects coming which will use a non-standard grade of paper, ask the printer if he will stock up. He may ask for some purchase guarantees from you to insure his cost will be covered. But, the printer should realize some savings in buying in large quantities and you are within your rights to ask for some savings as well.

7) Supply your own paper. If you have a project that calls for a REALLY oddball paper, consider buying the paper yourself and supplying it to the printer. In general supplying paper to a printer is not a good idea because it cuts into his profit margin (which is typically slim just on the cost of paper). But the printer may appreciate you supplying the paper in extremely unusual circumstances. Just be sure to ask ahead of time to make sure the printer is capable of handling the paper you supply. Stationery or special events are be a common situations where unusual paper is needed, especially where an unusual or irregular trim is needed. Invitations are great examples of this. Say you have a customer planning an open house for a new industry and wants 5000 identical letters to mail to announce the open house. You can order 5000 sheets of paper cut in the shape of the building or the company logo. Then, develop the letter to go on the sheets. Send the custom-cut paper and your design to the printer, after making sure the printer can use the unusual-shaped sheets. Many times brochures are often cut to unusual shapes to
get more attention.

8) Get an annual contract. If you know you will have X amount of printing in a year’s time, approach a printer and explain this. Tell the printer you will guarantee him X amount of business in exchange for a discount on the total printing bill.

9) Pay immediately instead of Net-30. Many businesses offer a small discount for customers who pay up front or immediately upon receiving the merchandise. That’s because they avoid the expense of sending customers a bill.

10) Shop around. If you have more than one print shop in your local area, ask for bids for the the print job.

11) If possible, look online for a printer out of town. But, while this can be cheaper, you do lose some control over the project and you will have to pay shipping costs.

12) Deliver your project yourself and pick up the finished product yourself. In addition to saving some shipping and handling fees, you can probably charge your client a delivery fee if you deliver it to them.

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Easy Guide to Commercial Printers for Designers Who Always Get Lost

Easy Guide to Commercial Printers for Graphic Designers Needing to Know about Printing Process
Photo by Leeni!

Easy Guide to Commercial Printers for Designers Who Always Get Lost in the Printing Process & Common Printer Problems

The most common issue printers face with graphic artists and designers are deadlines. Some graphic designers think that when they hand the design project over to a printer, that they should get the final project back within 30 minutes. While that may be possible on small-scale projects done at quick-copy establishments such as Kinkos, it is not going to happen with a commercial printing press printer. First, understand that getting the project off your computer and turned into the final product has several steps.

The Commercial Printing Process

commercialprintingpress - The Commercial Printing Process

1) The printer must get your project onto the press. Although many printers now have new digital methods, for many commercial printers this means, typically, shooting negatives, stripping them if needed and burning a plate from the negatives. This will take a few minutes.

Quick Fact: In printer's jargon, the process of get­ting a negative ready to make a printing plate is called "stripping." Using that negative to make an image on a chemi­cal-coated aluminum plate for printing is called "burning a plate."

Quick Fact:
Putting printing plates on the press is called "Putting it to bed" because part of the printing press is called a bed.

2) The press must be loaded. Even if the press has the color ink you want, the plate must be installed correctly.

Quick Fact: The first sheets off a press are usually discarded. This is called "spoil."

3) The printer must run a few alignment and test sheets to make sure everything is working.

Quick Fact: High speed presses running a single-sheet project can run an exact number of copies. Multiple-sheet projects gen­erally will not turn in an exact number of copies. In fact, projects like books will have contracts that specify a 10 percent over-run or over-run. The cus­tomer is expected to pay for over-runs and will be credited with under-runs.

4) The printing then begins. If it is a multiple page project and the printer is a small shop, presses may have to be cleaned and reloaded with the other plates. Then, on a multiple copy project, the sheets must be collated and bound if desired.

Quick Fact: Each paper stock weight in the United States is based on 500 sheets of paper cut to the specified size. If your copier paper is "20lb bond," then 500 sheets of it, if cut to 17"x22", would weigh 20 pounds. If cut to 25"x38", it would be called "book paper" or "text paper," and it would weigh 50 pounds. Paper stock for posters, catalog covers and other items which require rigidity is meas­ured differently. Point size and Weight. Point Size: Designates the thickness of a sheet in thousandths of an inch, so .010 would be 10pt as well as .012 would be 12pt. Weight: Using the standard US pound (#), weight is determined as the weight of 500, 20” X “26” sheets. (Source www.theprintingguide.com)

5) Your project may be on a list of projects the printer has. It could be that your project is a little way down on the list, so the printer won't be able to begin work immediately. Understand also that if you request an urgent print schedule, someone else may have requested a rush job ahead of you.

Common Problems That Occur During the Commercial Printing Process

pullingmyhairout2 - Common Problems That Occur During the Commercial Printing Process
photograph by bcymet

Common problem: Incompatible formats.

incompatibleformats-Common problem: Incompatible formats.
Photograph by Kaptain Kobold

This should never be a problem thanks to Adobe Acrobat. With Adobe Acrobat you can create a project on any computer platform in any kind of application. Then, convert the project into a .PDF (Portable Document Format). PDFs can be opened on all the common personal computer platforms with the free Acrobat. Acrobat is available for Windows, Mac and Linux. Visit <www.adobe.com> for more information and free Acrobat Reader downloads and updates. If you decide to not make a PDF file, then check to see what file formats the printer can use. If you send a file his system won't open, then you, not the printer, have delayed the printing process. Not everyone has the very latest software updates. Not everyone can open every kind of file. If you create a project in Adobe Illustrator on a Mac and save it as an Illustrator file for a Mac, do not be surprised if the printer cannot open it.

Common problem: Special printing requirements.

specialprintingrequirements - Common problem: Special printing requirements.
Photograph by DuneChaser

If your customer wants a particular grade of paper, color paper or color of ink, call ahead and make sure the printer has it. If the printer does have it, ask if it can be ordered and what the turnaround time will be. WIth the huge variety of papers and inks available today, most job print shops will not have everything you can imagine. If you want a specific kind of trim on the paper, it may have to be cut. If the printer has to cut the paper, this is an additional step in the printing process and will cost extras. Be prepared to pay for this extra work
Common problem: No proof sheet

Common problem: No proof sheet
Photography by Nate Hofer

A proof sheet shows the printer what the final project should look like. It insures that your borders, margins, bleeds, art and text are all aligned properly. When the printer generates the image that will be loaded on the press, he can use the proof sheet to make sure everything is lined up properly. If something is off, the printer should call you and tell you the problem. Then the two of you work it out. If you supply a proof sheet and the project prints incorrectly, then you have a case to go back to the printer for redress. If you do not supply a proof sheet, then you have little recourse unless it is such an obvious error that anyone could have caught it. If there is no proof sheet, the printer is on his own and must use his own judgement to decide if the project is printing correctly. A proof sheet, especially on color projects, lets the printer know what the final product color scheme should be. The printer can and does make minute adjustments to the press ink wells while a project is coming off the press.

Common problem: Contact information

lostandfound - common problem: Contact information
Photograph by LightSoutFilms

Simple courtesy means you don't just drop off a project with instructions. Be sure you leave a phone number where the printer can reach you during business hours. If there's a problem, you might be able to solve it over the phone. If the printer can't reach you, your project will likely be set aside until the printer can find you and address the problems.

Common problem: Not listening

notlistening - Common problem: Not listening
Photograph by Meredith Farmer

One sure way to infuriate a printer is to not listen to him when he says something. You may be the graphic artist with project, but most likely thep-rinter has extensive experience in graphic design as well. Furthermore, the printer knows his printing equipment and what it is capable of. You are hiring the printer to do a job, so listen to what he says. In addition to learning some­thing about his printing operation, which will help you down the road, you may pick up some additional design tips.

Pro’s Tip It never hurts to ask.

askquestions2 - Pro’s Tip It never hurts to ask.
Photograph by Kygp

Once you delivered the project, given all your instructions and answered any questions the printer has, ask this last question, “Is there anything else I might need to know or might need to tell you about this project?”

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